Just a quick review, I’ve chosen to focus my BCM215 Digital Artefact on the role female characters play in the long-running gameplay series, Grand Theft Auto. I’ve been focusing on the structural textual analysis of the game (character aesthetics, game design) and the post-structural analysis (meaning-making, representations).
Throughout this project, my process has changed where I decided on writing blog posts and create a short YouTube video.
I’ve engaged in great interaction with both current and former GTA players through a short Google form, YouTube comments, and Reddit forums. I found Reddit forums to be the most successful as the gaming communities are massive which led to extremely quick responses.
So far, I found that GTA players have pretty much noticed and accepted the fact that the game is extremely masculine in many ways. Users have noticed that developers are incorporating more female protagonists in the latest version, however there is still a ways’ to go. As well, I found that many gamers, male and female alike, have been unaware of the rise of female gamers. This common misconception may ultimately affect the way in which games themselves are designed.
Unfortunately, acquiring accurate GTA player demographics has been difficult to find, but there are sources that give a rough image.
With each and every GTA release, more of the focus tends to be on the improved graphics, sounds, etc., rather than the ongoing violent focus in the game…
“The launch of Grand Theft Auto 5 in September 2013, for instance, was met with general praise for its technical and narrative qualities rather than revulsion at its violence as such”(Karlsen 2014, p.8)
From here, I will continue working on my second blog post, add to my first blog post, and finish up my YouTube video…Stay tuned!